naev 0.10.4
Data Fields
OutfitFighterBayData Struct Reference

Represents a fighter bay. More...

#include <outfit.h>

Data Fields

char * ship
 
double ship_mass
 
const struct Outfit_ * ammo
 
double delay
 
int amount
 
double reload_time
 
int sound
 

Detailed Description

Represents a fighter bay.

Definition at line 265 of file outfit.h.

Field Documentation

◆ ammo

const struct Outfit_* OutfitFighterBayData::ammo

Ships to use as ammo.

Definition at line 268 of file outfit.h.

◆ amount

int OutfitFighterBayData::amount

Amount of ammo it can store.

Definition at line 270 of file outfit.h.

◆ delay

double OutfitFighterBayData::delay

Delay between launches.

Definition at line 269 of file outfit.h.

◆ reload_time

double OutfitFighterBayData::reload_time

Time it takes to reload 1 ammo.

Definition at line 271 of file outfit.h.

◆ ship

char* OutfitFighterBayData::ship

Name of the ships to use as ammo.

Definition at line 266 of file outfit.h.

◆ ship_mass

double OutfitFighterBayData::ship_mass

Mass of a fighter.

Definition at line 267 of file outfit.h.

◆ sound

int OutfitFighterBayData::sound

Sound to use when launching.

Definition at line 272 of file outfit.h.


The documentation for this struct was generated from the following file: