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| static void | land_stranded (void) |
| | Runs the rescue script if players are stuck. More...
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| static int | land_gc (void *unused) |
| | Runs Lua garbage collection. More...
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| static int | land_hasLocalMap (void) |
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| static void | land_createMainTab (unsigned int wid) |
| | Creates the main tab. More...
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| static void | land_setupTabs (void) |
| | Sets up the tabs for the window. More...
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| static void | land_cleanupWindow (unsigned int wid, const char *name) |
| | Cleans up the land window. More...
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| static void | land_changeTab (unsigned int wid, const char *wgt, int old, int tab) |
| | Saves the last place the player was. More...
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| static void | bar_getDim (int wid, int *w, int *h, int *iw, int *ih, int *bw, int *bh) |
| | Gets the dimensions of the spaceport bar window. More...
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| static void | bar_open (unsigned int wid) |
| | Opens the spaceport bar window. More...
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| static int | bar_genList (unsigned int wid) |
| | Generates the mission list for the bar. More...
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| static void | bar_update (unsigned int wid, const char *str) |
| | Updates the missions in the spaceport bar. More...
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| static void | bar_close (unsigned int wid, const char *name) |
| | Closes the mission computer window. More...
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| static void | bar_approach (unsigned int wid, const char *str) |
| | Approaches guy in mission computer. More...
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| static int | news_load (void) |
| | Loads the news. More...
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| static void | misn_open (unsigned int wid) |
| | Opens the mission computer window. More...
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| static void | misn_autonav (unsigned int wid, const char *str) |
| | Autonav to selected mission. More...
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| static void | misn_accept (unsigned int wid, const char *str) |
| | Accepts the selected mission. More...
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| static void | misn_genList (unsigned int wid, int first) |
| | Generates the mission list. More...
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| static void | misn_update (unsigned int wid, const char *str) |
| | Updates the mission list. More...
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| void | land_queueTakeoff (void) |
| | Queue a takeoff. More...
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| void | land_needsTakeoff (int delay) |
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| int | land_canSave (void) |
| | Whether or not the player can save. More...
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| int | land_doneLoading (void) |
| | Check to see if finished loading. More...
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| int | can_swapEquipment (const char *shipname) |
| | Makes sure it's valid to change ships in the equipment view. More...
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| int | land_errDialogue (const char *name, const char *type) |
| | Generates error dialogues used by several landing tabs. More...
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| void | land_errDialogueBuild (const char *fmt,...) |
| | Generates error dialogues used by several landing tabs. More...
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| void | bar_regen (void) |
| | Regenerates the bar list. More...
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| void | land_refuel (void) |
| | Refuels the player's current ship, if possible. More...
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| static void | spaceport_buyMap (unsigned int wid, const char *str) |
| | Buys a local system map. More...
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| void | land_updateMainTab (void) |
| | Adds the "Buy Local Map" button if needed and updates info. More...
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| void | land_buttonTakeoff (unsigned int wid, const char *unused) |
| | Wrapper for takeoff mission button. More...
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| unsigned int | land_getWid (int window) |
| | Gets the WID of a window by type. More...
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| void | land_genWindows (int load, int changetab) |
| | Recreates the land windows. More...
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| int | land_setWindow (int window) |
| | Sets the land window tab. More...
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| void | land (Spob *p, int load) |
| | Opens up all the land dialogue stuff. More...
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| void | takeoff (int delay, int nosave) |
| | Makes the player take off if landed. More...
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| void | land_cleanup (void) |
| | Cleans up some land-related variables. More...
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| void | land_exit (void) |
| | Exits all the landing stuff. More...
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Handles all the landing menus and actions.
Definition in file land.c.