naev 0.10.4
glad.c
1/*
2
3 OpenGL loader generated by glad 0.1.36 on Sun Aug 21 17:34:34 2022.
4
5 Language/Generator: C/C++
6 Specification: gl
7 APIs: gl=3.1
8 Profile: core
9 Extensions:
10 GL_ARB_shader_subroutine,
11 GL_ARB_texture_filter_anisotropic,
12 GL_KHR_debug
13 Loader: True
14 Local files: False
15 Omit khrplatform: False
16 Reproducible: False
17
18 Commandline:
19 --profile="core" --api="gl=3.1" --generator="c" --spec="gl" --extensions="GL_ARB_shader_subroutine,GL_ARB_texture_filter_anisotropic,GL_KHR_debug"
20 Online:
21 https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.1&extensions=GL_ARB_shader_subroutine&extensions=GL_ARB_texture_filter_anisotropic&extensions=GL_KHR_debug
22*/
23
24#include <stdio.h>
25#include <stdlib.h>
26#include <string.h>
27#include "glad.h"
28
29static void* get_proc(const char *namez);
30
31#if defined(_WIN32) || defined(__CYGWIN__)
32#ifndef _WINDOWS_
33#undef APIENTRY
34#endif
35#include <windows.h>
36static HMODULE libGL;
37
38typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
39static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
40
41#ifdef _MSC_VER
42#ifdef __has_include
43 #if __has_include(<winapifamily.h>)
44 #define HAVE_WINAPIFAMILY 1
45 #endif
46#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
47 #define HAVE_WINAPIFAMILY 1
48#endif
49#endif
50
51#ifdef HAVE_WINAPIFAMILY
52 #include <winapifamily.h>
53 #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
54 #define IS_UWP 1
55 #endif
56#endif
57
58static
59int open_gl(void) {
60#ifndef IS_UWP
61 libGL = LoadLibraryW(L"opengl32.dll");
62 if(libGL != NULL) {
63 void (* tmp)(void);
64 tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
65 gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
66 return gladGetProcAddressPtr != NULL;
67 }
68#endif
69
70 return 0;
71}
72
73static
74void close_gl(void) {
75 if(libGL != NULL) {
76 FreeLibrary((HMODULE) libGL);
77 libGL = NULL;
78 }
79}
80#else
81#include <dlfcn.h>
82static void* libGL;
83
84#if !defined(__APPLE__) && !defined(__HAIKU__)
85typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
86static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
87#endif
88
89static
90int open_gl(void) {
91#ifdef __APPLE__
92 static const char *NAMES[] = {
93 "../Frameworks/OpenGL.framework/OpenGL",
94 "/Library/Frameworks/OpenGL.framework/OpenGL",
95 "/System/Library/Frameworks/OpenGL.framework/OpenGL",
96 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
97 };
98#else
99 static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
100#endif
101
102 unsigned int index = 0;
103 for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
104 libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
105
106 if(libGL != NULL) {
107#if defined(__APPLE__) || defined(__HAIKU__)
108 return 1;
109#else
110 gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
111 "glXGetProcAddressARB");
112 return gladGetProcAddressPtr != NULL;
113#endif
114 }
115 }
116
117 return 0;
118}
119
120static
121void close_gl(void) {
122 if(libGL != NULL) {
123 dlclose(libGL);
124 libGL = NULL;
125 }
126}
127#endif
128
129static
130void* get_proc(const char *namez) {
131 void* result = NULL;
132 if(libGL == NULL) return NULL;
133
134#if !defined(__APPLE__) && !defined(__HAIKU__)
135 if(gladGetProcAddressPtr != NULL) {
136 result = gladGetProcAddressPtr(namez);
137 }
138#endif
139 if(result == NULL) {
140#if defined(_WIN32) || defined(__CYGWIN__)
141 result = (void*)GetProcAddress((HMODULE) libGL, namez);
142#else
143 result = dlsym(libGL, namez);
144#endif
145 }
146
147 return result;
148}
149
150int gladLoadGL(void) {
151 int status = 0;
152
153 if(open_gl()) {
154 status = gladLoadGLLoader(&get_proc);
155 close_gl();
156 }
157
158 return status;
159}
160
161struct gladGLversionStruct GLVersion = { 0, 0 };
162
163#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
164#define _GLAD_IS_SOME_NEW_VERSION 1
165#endif
166
167static int max_loaded_major;
168static int max_loaded_minor;
169
170static const char *exts = NULL;
171static int num_exts_i = 0;
172static char **exts_i = NULL;
173
174static int get_exts(void) {
175#ifdef _GLAD_IS_SOME_NEW_VERSION
176 if(max_loaded_major < 3) {
177#endif
178 exts = (const char *)glGetString(GL_EXTENSIONS);
179#ifdef _GLAD_IS_SOME_NEW_VERSION
180 } else {
181 unsigned int index;
182
183 num_exts_i = 0;
184 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
185 if (num_exts_i > 0) {
186 exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
187 }
188
189 if (exts_i == NULL) {
190 return 0;
191 }
192
193 for(index = 0; index < (unsigned)num_exts_i; index++) {
194 const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
195 size_t len = strlen(gl_str_tmp);
196
197 char *local_str = (char*)malloc((len+1) * sizeof(char));
198 if(local_str != NULL) {
199 memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
200 }
201 exts_i[index] = local_str;
202 }
203 }
204#endif
205 return 1;
206}
207
208static void free_exts(void) {
209 if (exts_i != NULL) {
210 int index;
211 for(index = 0; index < num_exts_i; index++) {
212 free((char *)exts_i[index]);
213 }
214 free((void *)exts_i);
215 exts_i = NULL;
216 }
217}
218
219static int has_ext(const char *ext) {
220#ifdef _GLAD_IS_SOME_NEW_VERSION
221 if(max_loaded_major < 3) {
222#endif
223 const char *extensions;
224 const char *loc;
225 const char *terminator;
226 extensions = exts;
227 if(extensions == NULL || ext == NULL) {
228 return 0;
229 }
230
231 while(1) {
232 loc = strstr(extensions, ext);
233 if(loc == NULL) {
234 return 0;
235 }
236
237 terminator = loc + strlen(ext);
238 if((loc == extensions || *(loc - 1) == ' ') &&
239 (*terminator == ' ' || *terminator == '\0')) {
240 return 1;
241 }
242 extensions = terminator;
243 }
244#ifdef _GLAD_IS_SOME_NEW_VERSION
245 } else {
246 int index;
247 if(exts_i == NULL) return 0;
248 for(index = 0; index < num_exts_i; index++) {
249 const char *e = exts_i[index];
250
251 if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
252 return 1;
253 }
254 }
255 }
256#endif
257
258 return 0;
259}
260int GLAD_GL_VERSION_1_0 = 0;
261int GLAD_GL_VERSION_1_1 = 0;
262int GLAD_GL_VERSION_1_2 = 0;
263int GLAD_GL_VERSION_1_3 = 0;
264int GLAD_GL_VERSION_1_4 = 0;
265int GLAD_GL_VERSION_1_5 = 0;
266int GLAD_GL_VERSION_2_0 = 0;
267int GLAD_GL_VERSION_2_1 = 0;
268int GLAD_GL_VERSION_3_0 = 0;
269int GLAD_GL_VERSION_3_1 = 0;
270PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
271PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
272PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
273PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
274PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
275PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
276PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
277PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
278PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
279PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
280PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
281PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
282PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
283PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
284PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
285PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
286PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
287PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
288PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
289PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
290PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
291PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
292PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
293PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
294PFNGLCLEARPROC glad_glClear = NULL;
295PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
296PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
297PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
298PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
299PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
300PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
301PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
302PFNGLCOLORMASKPROC glad_glColorMask = NULL;
303PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
304PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
305PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
306PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
307PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
308PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
309PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
310PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
311PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
312PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
313PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
314PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
315PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
316PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
317PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
318PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
319PFNGLCULLFACEPROC glad_glCullFace = NULL;
320PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
321PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
322PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
323PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
324PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
325PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
326PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
327PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
328PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
329PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
330PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
331PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
332PFNGLDISABLEPROC glad_glDisable = NULL;
333PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
334PFNGLDISABLEIPROC glad_glDisablei = NULL;
335PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
336PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
337PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
338PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
339PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
340PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
341PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
342PFNGLENABLEPROC glad_glEnable = NULL;
343PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
344PFNGLENABLEIPROC glad_glEnablei = NULL;
345PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
346PFNGLENDQUERYPROC glad_glEndQuery = NULL;
347PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
348PFNGLFINISHPROC glad_glFinish = NULL;
349PFNGLFLUSHPROC glad_glFlush = NULL;
350PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
351PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
352PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
353PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
354PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
355PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
356PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
357PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
358PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
359PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
360PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
361PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
362PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
363PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
364PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
365PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
366PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
367PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
368PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
369PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
370PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
371PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
372PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
373PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
374PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
375PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
376PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
377PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
378PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
379PFNGLGETERRORPROC glad_glGetError = NULL;
380PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
381PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
382PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
383PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
384PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
385PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
386PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
387PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
388PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
389PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
390PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
391PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
392PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
393PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
394PFNGLGETSTRINGPROC glad_glGetString = NULL;
395PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
396PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
397PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
398PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
399PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
400PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
401PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
402PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
403PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
404PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
405PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
406PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
407PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
408PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
409PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
410PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
411PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
412PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
413PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
414PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
415PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
416PFNGLHINTPROC glad_glHint = NULL;
417PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
418PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
419PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
420PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
421PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
422PFNGLISQUERYPROC glad_glIsQuery = NULL;
423PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
424PFNGLISSHADERPROC glad_glIsShader = NULL;
425PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
426PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
427PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
428PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
429PFNGLLOGICOPPROC glad_glLogicOp = NULL;
430PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
431PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
432PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
433PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
434PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
435PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
436PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
437PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
438PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
439PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
440PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
441PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
442PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
443PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
444PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
445PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
446PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
447PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
448PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
449PFNGLSCISSORPROC glad_glScissor = NULL;
450PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
451PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
452PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
453PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
454PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
455PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
456PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
457PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
458PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
459PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
460PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
461PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
462PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
463PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
464PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
465PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
466PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
467PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
468PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
469PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
470PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
471PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
472PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
473PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
474PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
475PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
476PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
477PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
478PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
479PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
480PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
481PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
482PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
483PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
484PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
485PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
486PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
487PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
488PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
489PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
490PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
491PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
492PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
493PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
494PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
495PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
496PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
497PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
498PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
499PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
500PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
501PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
502PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
503PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
504PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
505PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
506PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
507PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
508PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
509PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
510PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
511PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
512PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
513PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
514PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
515PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
516PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
517PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
518PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
519PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
520PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
521PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
522PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
523PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
524PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
525PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
526PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
527PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
528PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
529PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
530PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
531PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
532PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
533PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
534PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
535PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
536PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
537PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
538PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
539PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
540PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
541PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
542PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
543PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
544PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
545PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
546PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
547PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
548PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
549PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
550PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
551PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
552PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
553PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
554PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
555PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
556PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
557PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
558PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
559PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
560PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
561PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
562PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
563PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
564PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
565PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
566PFNGLVIEWPORTPROC glad_glViewport = NULL;
567int GLAD_GL_ARB_shader_subroutine = 0;
568int GLAD_GL_ARB_texture_filter_anisotropic = 0;
569int GLAD_GL_KHR_debug = 0;
570PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
571PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
572PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
573PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
574PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
575PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
576PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
577PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
578PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
579PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
580PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
581PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
582PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
583PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
584PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
585PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
586PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
587PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
588PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
589PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
590PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
591PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
592PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
593PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
594PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
595PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
596PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
597PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
598PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
599PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
600static void load_GL_VERSION_1_0(GLADloadproc load) {
601 if(!GLAD_GL_VERSION_1_0) return;
602 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
603 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
604 glad_glHint = (PFNGLHINTPROC)load("glHint");
605 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
606 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
607 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
608 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
609 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
610 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
611 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
612 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
613 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
614 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
615 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
616 glad_glClear = (PFNGLCLEARPROC)load("glClear");
617 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
618 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
619 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
620 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
621 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
622 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
623 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
624 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
625 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
626 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
627 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
628 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
629 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
630 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
631 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
632 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
633 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
634 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
635 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
636 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
637 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
638 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
639 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
640 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
641 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
642 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
643 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
644 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
645 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
646 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
647 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
648 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
649 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
650}
651static void load_GL_VERSION_1_1(GLADloadproc load) {
652 if(!GLAD_GL_VERSION_1_1) return;
653 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
654 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
655 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
656 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
657 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
658 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
659 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
660 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
661 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
662 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
663 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
664 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
665 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
666}
667static void load_GL_VERSION_1_2(GLADloadproc load) {
668 if(!GLAD_GL_VERSION_1_2) return;
669 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
670 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
671 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
672 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
673}
674static void load_GL_VERSION_1_3(GLADloadproc load) {
675 if(!GLAD_GL_VERSION_1_3) return;
676 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
677 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
678 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
679 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
680 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
681 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
682 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
683 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
684 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
685}
686static void load_GL_VERSION_1_4(GLADloadproc load) {
687 if(!GLAD_GL_VERSION_1_4) return;
688 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
689 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
690 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
691 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
692 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
693 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
694 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
695 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
696 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
697}
698static void load_GL_VERSION_1_5(GLADloadproc load) {
699 if(!GLAD_GL_VERSION_1_5) return;
700 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
701 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
702 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
703 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
704 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
705 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
706 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
707 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
708 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
709 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
710 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
711 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
712 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
713 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
714 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
715 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
716 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
717 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
718 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
719}
720static void load_GL_VERSION_2_0(GLADloadproc load) {
721 if(!GLAD_GL_VERSION_2_0) return;
722 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
723 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
724 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
725 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
726 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
727 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
728 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
729 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
730 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
731 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
732 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
733 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
734 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
735 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
736 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
737 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
738 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
739 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
740 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
741 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
742 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
743 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
744 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
745 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
746 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
747 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
748 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
749 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
750 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
751 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
752 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
753 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
754 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
755 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
756 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
757 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
758 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
759 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
760 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
761 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
762 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
763 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
764 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
765 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
766 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
767 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
768 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
769 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
770 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
771 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
772 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
773 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
774 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
775 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
776 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
777 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
778 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
779 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
780 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
781 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
782 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
783 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
784 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
785 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
786 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
787 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
788 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
789 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
790 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
791 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
792 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
793 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
794 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
795 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
796 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
797 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
798 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
799 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
800 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
801 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
802 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
803 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
804 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
805 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
806 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
807 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
808 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
809 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
810 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
811 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
812 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
813 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
814 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
815}
816static void load_GL_VERSION_2_1(GLADloadproc load) {
817 if(!GLAD_GL_VERSION_2_1) return;
818 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
819 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
820 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
821 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
822 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
823 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
824}
825static void load_GL_VERSION_3_0(GLADloadproc load) {
826 if(!GLAD_GL_VERSION_3_0) return;
827 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
828 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
829 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
830 glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
831 glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
832 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
833 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
834 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
835 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
836 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
837 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
838 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
839 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
840 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
841 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
842 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
843 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
844 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
845 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
846 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
847 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
848 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
849 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
850 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
851 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
852 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
853 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
854 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
855 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
856 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
857 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
858 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
859 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
860 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
861 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
862 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
863 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
864 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
865 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
866 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
867 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
868 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
869 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
870 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
871 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
872 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
873 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
874 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
875 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
876 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
877 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
878 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
879 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
880 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
881 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
882 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
883 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
884 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
885 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
886 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
887 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
888 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
889 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
890 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
891 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
892 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
893 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
894 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
895 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
896 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
897 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
898 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
899 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
900 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
901 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
902 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
903 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
904 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
905 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
906 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
907 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
908 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
909 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
910 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
911}
912static void load_GL_VERSION_3_1(GLADloadproc load) {
913 if(!GLAD_GL_VERSION_3_1) return;
914 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
915 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
916 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
917 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
918 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
919 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
920 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
921 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
922 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
923 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
924 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
925 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
926 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
927 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
928 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
929}
930static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
931 if(!GLAD_GL_ARB_shader_subroutine) return;
932 glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
933 glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
934 glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
935 glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
936 glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
937 glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
938 glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
939 glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
940}
941static void load_GL_KHR_debug(GLADloadproc load) {
942 if(!GLAD_GL_KHR_debug) return;
943 glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
944 glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
945 glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
946 glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
947 glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
948 glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
949 glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
950 glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
951 glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
952 glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
953 glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
954 glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
955 glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
956 glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
957 glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
958 glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
959 glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
960 glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
961 glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
962 glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
963 glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
964 glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
965}
966static int find_extensionsGL(void) {
967 if (!get_exts()) return 0;
968 GLAD_GL_ARB_shader_subroutine = has_ext("GL_ARB_shader_subroutine");
969 GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
970 GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
971 free_exts();
972 return 1;
973}
974
975static void find_coreGL(void) {
976
977 /* Thank you @elmindreda
978 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
979 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
980 */
981 int i, major, minor;
982
983 const char* version;
984 const char* prefixes[] = {
985 "OpenGL ES-CM ",
986 "OpenGL ES-CL ",
987 "OpenGL ES ",
988 NULL
989 };
990
991 version = (const char*) glGetString(GL_VERSION);
992 if (!version) return;
993
994 for (i = 0; prefixes[i]; i++) {
995 const size_t length = strlen(prefixes[i]);
996 if (strncmp(version, prefixes[i], length) == 0) {
997 version += length;
998 break;
999 }
1000 }
1001
1002/* PR #18 */
1003#ifdef _MSC_VER
1004 sscanf_s(version, "%d.%d", &major, &minor);
1005#else
1006 sscanf(version, "%d.%d", &major, &minor);
1007#endif
1008
1009 GLVersion.major = major; GLVersion.minor = minor;
1010 max_loaded_major = major; max_loaded_minor = minor;
1011 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1012 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1013 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1014 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1015 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1016 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1017 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1018 GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1019 GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1020 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1021 if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 1)) {
1022 max_loaded_major = 3;
1023 max_loaded_minor = 1;
1024 }
1025}
1026
1027int gladLoadGLLoader(GLADloadproc load) {
1028 GLVersion.major = 0; GLVersion.minor = 0;
1029 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1030 if(glGetString == NULL) return 0;
1031 if(glGetString(GL_VERSION) == NULL) return 0;
1032 find_coreGL();
1033 load_GL_VERSION_1_0(load);
1034 load_GL_VERSION_1_1(load);
1035 load_GL_VERSION_1_2(load);
1036 load_GL_VERSION_1_3(load);
1037 load_GL_VERSION_1_4(load);
1038 load_GL_VERSION_1_5(load);
1039 load_GL_VERSION_2_0(load);
1040 load_GL_VERSION_2_1(load);
1041 load_GL_VERSION_3_0(load);
1042 load_GL_VERSION_3_1(load);
1043
1044 if (!find_extensionsGL()) return 0;
1045 load_GL_ARB_shader_subroutine(load);
1046 load_GL_KHR_debug(load);
1047 return GLVersion.major != 0 || GLVersion.minor != 0;
1048}