Doom models and skins (adjusted to the Doom Pallette) lumped into one single zip 
file.

Most models originated with either the defunct Generations mod
(http://www.planetquake.com/generations/) or the Son of Generations mod
(http://sog.telefragged.com/).

Credits:

Monsters, Items, Decor, Skies: Edmundo Bordeu (ebordeu@rdc.cl)
Spherical Powerups, SS Guard: AklashPahk (lfcf@ig.com.br)
Weapon Models, HUD Weapon Models, Doom Marine Player Model: Derived from the 
Generations Project.## SLAYER'S MD2 PACK V1.1 ##

This is my md2 pack which includes my own new md2s for ZDoomGL.
Extract this straight into your doom folder, the md2s should automatically 
extract into the md2 folder.
After extraction, they should be ready to go. Just remember, to run these
you will need the 'full' md2 pack from the ZDoomGL site:
http://www.doomworld.com/doomgl

New models in this version:
 - Cacodemon fireball & explosion
 - Imp fireball explosion

Please send in feedback, questions, and requests to me at:
slayer226@hotmail.com

Visit my site for further updates at:
http://members.nbci.com/SlayeR226

 ## HISTORY ##

V1.0
 - Fixed up shotgun and super shotgun animation speed issues
 - Imp fireball
 - Plasma ball
 - Arachnotron plasma fireball
 - MD2 gibbing animations for Trooper, Imp, Shotgun Guy, Chaingunner
   and SS Guard (thanks to James Wood for sending them to me)
 - New Plasma gun hud MD2 from FvF mod for Quake
 - Barrell explosion
 - More realistic barrel animation
 - New Chaingun hud MD2
 - Better pistol hud MD2 firing animation
 - Baron / Hell Knight fireball
 - New rocket animation
 - Muzzle flashes for shotgun, super shotgun, pistol and rocket launcher.All the following models were made by Edmundo Bordeu from ACE Team.
Visit our DOOM TC at http://www.doomworld.com/batman/main.shtml
my e-mail is ebordeu@rdc.cl

Model information:

Marine md2
Polygons: 502
Skin size: 256 X 256

Marine Death md2
Polygons: 464
Skin size: 256 X 256

Cyberdemon md2
Polygons: 716
Skin size: 256 X 256

Cyberdemon shot-fire md2
Polygons: 56
Skin size: 16 X 16

Cyberdemon blood-death md2
Polygons: 26
Skin size: 64 X 64

Spider Mastermind md2
Polygons: 686
Skin size: 256 X 256

Archvile md2
Polygons: 464
Skin size: 256 X 256

Archvile fire attack md2
Polygons: 128
Skin size: 32 X 32

Archvile death md2
Polygons: 544
Skin size: 256 X 256

Mancubus md2
Polygons: 470
Skin size: 256 X 256

Mancubus death md2
Polygons: 555
Skin size: 256 X 256

Revenant md2
Polygons: 520
Skin size: 256 X 256

Arachnotron md2
Polygons: 500
Skin size: 256 X 256

Arachnotron Death md2
Polygons: 538
Skin size: 256 X 256

Knight & Baron from Hell md2
Polygons: 554
Skin size: 256 X 256

Knight & Baron from Hell death md2
Polygons: 632
Skin size: 256 X 256

Chaingun guy md2
Polygons: 576
Skin size: 256 X 256

Chaingun guy death md2
Polygons: 559
Skin size: 256 X 256

Demon md2
Polygons: 488
Skin size: 256 X 256

Demon death md2
Polygons: 502
Skin size: 256 X 256

Imp md2
Polygons: 458
Skin size: 256 X 256

Trooper md2
Polygons: 500
Skin size: 256 X 256

Sargeant md2
Polygons: 506
Skin size: 256 X 256

Sargeant death md2
Polygons: 438
Skin size: 256 X 256

Cacodemon md2
Polygons: 415
Skin size: 256 X 256

Cacodemon death md2
Polygons: 376
Skin size: 256 X 256

Pain Elemental md2
Polygons: 356
Skin size: 256 X 256

Lost Soul md2
Polygons: 90
Skin size: 128 X 128

Medikit md2
Polygons: 12
Skin size: 32 X 32

Berzerk box md2
Polygons: 12
Skin size: 32 X 32

Stimpack md2
Polygons: 12 
Skin size: 32 X 32

Big tree md2
Polygons: 299
Skin size: 128 X 128

Burnt Tree md2
Polygons: 159
Skin size: 64 X 64

Stalagmite md2
Polygons: 54
Skin size: 128 X 128

Tall tek pillar md2
Polygons: 100
Skin size: 128 X 128

Backpack md2
Polygons: 80
Skin size: 64 X 64

Pool of blood md2
Polygons: 69
Skin size: 64 X 64

Computer map md2
Polygons: 42
Skin size: 64 X 64

Night vision goggles md2
Polygons: 46
Skin size: 32 X 32

Head on a pole md2
Polygons: 62
Skin size: 64 X 64

5 heads on a pole md2
Polygons: 196
Skin size: 64 X 64

Rocket in air md2
Polygons: 35
Skin size: 32 X 32

Rocket in floor md2
Polygons: 27
Skin size: 32 X 32

Blue, Red & Yellow keycards md2
Polygons: 20
Skin size: 16 X 16

Blue, Red & Yellow skullkeys md2
Polygons: 50
Skin size: 32 X 32

Boss Spawn Cube md2
Polygons: 12 
Skin size: 32 X 32

Green & red Tall Pillars & Small Pillars md2
Polygons: 98
Skin size: 64 X 64

Pillar with heart md2
Polygons: 140
Skin size: 64 X 64

Pillar with skull md2
Polygons: 152
Skin size: 64 X 64

Gibs Bloodpool md2
Polygons: 53
Skin size: 64 X 64

Blood and Brains md2
Polygons: 25
Skin size: 64 X 64

Tiny Bloodpool md2
Polygons: 10
Skin size: 64 X 64 (gibs pool texture with a lot of unused space)

Radiation Suit md2
Polygons: 234
Skin size: 128 X 128

Green Armor md2
Polygons: 60
Skin size: 64 X 64

Blue Armor md2
Polygons: 60
Skin size: 64 X 64

Candle md2
Polygons: 22
Skin size: 16 X 16

Candelabra md2
Polygons: 280
Skin size: 64 X 64

Floating Skulls md2
Polygons: 116
Skin size: 64 X 64

Hanging jacket guy md2
Polygons: 396
Skin size: 256 X 256

Hanging jacket guy no leg md2
Polygons: 354
Skin size: 256 X 256

Hanging Legs md2
Polygons: 158
Skin size: 128 X 128

Hanging Leg md2
Polygons: 62
Skin size: 128 X 128 (Part of Hanging LegS skin)

Impaled Human (no arm) md2
Polygons: 447
Skin size: 256 X 256

Impaled Human (alive) md2
Polygons: 454
Skin size: 256 X 256

Swaying torso md2
Polygons: 263
Skin size: 128 X 128

Hanging guts out md2
Polygons: 367
Skin size: 256 X 256

Hanging guts & leg out md2
Polygons: 343
Skin size: 256 X 256

Hanging torso md2
Polygons: 236
Skin size: 256 X 256

Hanging torso head back md2
Polygons: 268
Skin size: 256 X 256

Hanging torso no brain md2
Polygons: 249
Skin size: 256 X 256

Hanging torso showing brain md2
Polygons: 248
Skin size: 256 X 256

Barrel md2
Polygons: 38
Skin size: 128 X 128

Big lamp md2
Polygons: 96
Skin size: 128 X 128

Medium lamp md2
Polygons: 66
Skin size: 128 X 128

Small lamp md2
Polygons: 66
Skin size: 64 X 64

Skulls & candles md2
Polygons: 301
Skin size: 64 X 64

Firesticks (red, green, blue) md2
Polygons: 79
Skin size: 64 X 64

Big torches (red, green, blue) md2
Polygons: 183
Skin size: 128 X 128

Evil eye md2
Polygons: 141
Skin size: 64 X 64

Burning barrel md2
Polygons: 135
Skin size: 128 X 128

Health bonus md2
Polygons: 35
Skin size: 32 X 32

Armor Bonus md2
Polygons: 35
Skin size: 32 X 32
Model made by AklashPahk, skined by Edmundo Bordeu and donated by John Frank (kncarnage@hotmail.com).
Doom1,2 weapons - by Alex-bomber_Man

Version 2.0

=========
Muzzle flashes (mf_'weapon_name'.md2) are the secondary models for HUD weapons (v_'weapon_name'.md2), that imitate shoot fire

Pistol
Chaingun
Rocket launcher
Plasmagun
BFG9000

Each of this weapons have a g_model/skin (item), a v_model/skin (HUD weapon) and an mf_model/skin (HUD muzzle flash).

Shotgun
Super Shotgun 

This weapons have the same number of models/skins, BUT they have 2 MF_skins for each MF_model 
(mf_shotg1.png, mf_shotg2.png for mf_shotg.md2 and mf_super1.png, mf_super2.png for mf_super.md2)

skin mf_shotg1.png is for frame shotg_fire00 (v_shotg.md2)
skin mf_shotg2.png is for frame shotg_fire01 (v_shotg.md2)

skin mf_super1.png is for frame super_fire00 (v_super.md2)
skin mf_super2.png is for frame super_fire01 (v_super.md2)

Fists
Chainsaw 

This weapons have not MF models and skins at all.


My e-mail: 

http://alex-bomber_man@mail.ru

Updates for this modelpack and other models may be found here:

thhp://alex-bomberman.narod.ru/models.html
